![]() ![]() As you play, you obtain special items like farms and ores that cannot be used in normal maps. There’s a remarkable amount of planning and strategizing involved, as well as the challenges of unexpected bear or crystal appearances.Īll this would make for a fine coffee-break puzzle game, at least for awhile, but there’s thankfully more to it than that. You’ll slowly start puzzling out how to plan your grasses ahead to get the bushes in the right places to get trees where you want, and then realize you need to plan even further for the houses that the trees become. Your goal is to amass points and reach certain milestones like Settlement and City, and the simple challenge of trying to finagle everything into place is honestly enough to keep you going. There are other factors at play, such as bears you must place that move about and block your construction, or crystals that act as wildcards, combining with any two other things to complete the set. ![]() Most of the time you’ll be placing grass but you occasionally get higher-level objects straightaway, which you can use to your advantage or store in your single storage spot for later. In this way you can work your way up from grass to bush to tree to house to mansion to castle and on. If three of the same thing end up adjacent to each other, such as three bushes, they combine on the spot of the last one placed into the next level of thing, such as a tree. You’re given something to place, anything from a tuft of grass to a sturdy oak to an entire house, which you can put on any open square. Rounds in Triple Town take place on small islands, gridded off for you to set your plants and buildings on. Triple Town would be no different, save for one additional level of complexity that adds a unique hint of progression to the formula. What is with our predisposition for match 3? What purpose does it serve our primordial lizard brains to delight us when we put three of something together and watch it disappear? Whatever the reason may be, the game industry has seized upon this weakness with terrible force, compelling us to crush candies and swap orbs and do all sorts of ridiculous things to rack up points. ![]()
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