![]() ![]() O'Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film. The job fell through, and instead he worked as a grip in the film and television business. Īfter getting his degree, O'Donnell moved to Chicago, where he expected that he would teach at the American Conservatory of Music. Despite his interest in progressive and fusion rock, O'Donnell studied the classical component of music and composition at Wheaton College Conservatory of Music and received his Masters of Music Degree in composition with honors from the University of Southern California in the early 1980s. His father made films while his mother taught piano. O'Donnell describes his upbringing as "typical" he received piano lessons and wanted to start a rock band when he reached junior high school. Subsequently, he co-founded Highwire Games and composed the score for their debut virtual reality game Golem, which was released in late 2019. He successfully sued Bungie for unpaid wages and stock ownership. His final work for Bungie was composing music for the 2014 video game Destiny. He went on to compose the scores for Halo 3 (2007), Halo 3: ODST (2009), and Halo: Reach (2010). O'Donnell's score to the Halo trilogy has received critical acclaim, earning him several awards, and the commercial soundtrack release of the music to Halo 2 was the best-selling video game soundtrack of all time in the United States. O'Donnell ended up joining the Bungie staff only ten days before the studio was bought by Microsoft, and would be the audio director for all Bungie projects until he was fired. After producing the music for Myth II, Bungie contracted O'Donnell to work on their other projects, including Oni and the project that would become Halo: Combat Evolved. O'Donnell moved to composing video game music when his company, TotalAudio, did the sound design for the 1997 title Riven. O'Donnell began his career in music writing television and radio jingles such as the Flintstones Vitamins jingle and scoring for radio stations and films. O'Donnell was Bungie's audio lead until April 11, 2014. O'Donnell collaborated with his musical colleague Michael Salvatori for many of the scores he has also directed voice talent and sound design for the Halo trilogy. Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer known for his work on video game developer Bungie's series, such as Myth, Oni, Halo, and Destiny. ![]()
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